Tonic's rules to live by

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Be kind

  • Put things where they belong.
    • Few are won over by misplaced, misalinged, misdesigned anything.
    • Form, really, is a function. Be kind to the user.
  • Observe a lot.
  • Test everything—because sometimes "common sense" is neither.
  • It's hard to make every product so understandable that people know how to use it before they pick it up.
  • But it's worth shooting for.
Apple Powerbook (1991)

Make things simple, but beautiful

  • Elegant and timeless beat fancy, gimmicky, or slick. Any day.
Digidesign RI recording controller (1993)

Make people lust for it

  • Give it a competitive advantage.
    • Make it worth looking at.
    • Make it worth holding.
    • Make it worth using.
    • Make it worth paying good money for.
  • If the guy next to you on the train had one, would you be more than a little curious? Envious? Good.
Apple Newton prototype (1992) and Powerbook Duo (1992)

Make it makeable

  • It doesn't matter how beautiful the thing is if you can't manufacture it.
    • Befriend the engineering team.
    • Collaborate with the factory.
  • Instead of designing yourself into a corner, ask for their opinions. So you can produce it—by the thousands. By the millions. Affordably.
Apple Personal Laserwriter (1990) and Macintosh IIci (1990)

Invent the future

  • If you don't like your destiny, invent a new one.
  • Have some fun. Experiment.
  • Invent a new product category. (Or a whole new industry.)
  • Invent a new design language.
  • Reset the corporate compass.

"It can't be done," the naysayers will declare. Don't listen.

AT&T Personal Communicator concept (1992), Apple Guide concept (1991) and Knowledge Navigator concept (1987)

Tonic's "Rules to live by" are quoted without permission from a little booklet I got at the SIGGRAPH '93. © 1993 Tonic Industrial Design, Palo Alto, California, (415) 325-1326, (415) 326-4678, fax. All rights reserved.