Tonic's rules to live by
Jump to navigation
Jump to search
Be kind
- Put things where they belong.
- Few are won over by misplaced, misalinged, misdesigned anything.
- Form, really, is a function. Be kind to the user.
- Observe a lot.
- Test everything—because sometimes "common sense" is neither.
- It's hard to make every product so understandable that people know how to use it before they pick it up.
- But it's worth shooting for.
- Apple Powerbook (1991)
Make things simple, but beautiful
- Elegant and timeless beat fancy, gimmicky, or slick. Any day.
- Digidesign RI recording controller (1993)
Make people lust for it
- Give it a competitive advantage.
- Make it worth looking at.
- Make it worth holding.
- Make it worth using.
- Make it worth paying good money for.
- If the guy next to you on the train had one, would you be more than a little curious? Envious? Good.
- Apple Newton prototype (1992) and Powerbook Duo (1992)
Make it makeable
- It doesn't matter how beautiful the thing is if you can't manufacture it.
- Befriend the engineering team.
- Collaborate with the factory.
- Instead of designing yourself into a corner, ask for their opinions. So you can produce it—by the thousands. By the millions. Affordably.
- Apple Personal Laserwriter (1990) and Macintosh IIci (1990)
Invent the future
- If you don't like your destiny, invent a new one.
- Have some fun. Experiment.
- Invent a new product category. (Or a whole new industry.)
- Invent a new design language.
- Reset the corporate compass.
"It can't be done," the naysayers will declare. Don't listen.
- AT&T Personal Communicator concept (1992), Apple Guide concept (1991) and Knowledge Navigator concept (1987)
Tonic's "Rules to live by" are quoted without permission from a little booklet I got at the SIGGRAPH '93. © 1993 Tonic Industrial Design, Palo Alto, California, (415) 325-1326, (415) 326-4678, fax. All rights reserved.